McAfee Report Finds Automation and Use of Gamification are Key to Winning the Game Against Cybercriminals

In recent years, cyberattacks have changed in scale and operations. More than ever, a well-equipped cybersecurity team is crucial to detecting these threats and mitigating them.

To better equip cybersecurity teams, especially in a threat landscape that has cybercriminals deploying the latest technologies to carry out cybercrime, businesses are starting to invest in technology by ramping up security spending to arm their IT teams with the best technologies to fight against cybercrime. This is echoed by an IDC report that forecasts that that nearly $120 billion will be spent worldwide on security products and services in 2021, with Asia Pacific experiencing the fastest growth in security spending.

Artificial Intelligence (AI) and Machine learning are two examples of technologies that can be used to amplify the capabilities of IT teams to overcome the challenges of protecting their organisations and do so with an insufficient number of cybersecurity professionals through automation. Furthermore, as long as there are human adversaries behind cybercrime and cyber warfare, there will always be a critical need for human intellect teamed with technology.

In light of the increasing popularity of mixing human and technology capabilities to mitigate against cyber threats, McAfee recent released a new report, Winning the Game, which investigates the technology investment and skills required to win in the fight against cyber threats. The report also highlights how IT teams can should being gamifying training content and increasing automation in security operation centers (SOC) to strengthen cybersecurity capabilities.



Key findings from the report include:
  • 46% of cybersecurity professionals believe that in the next year they will either struggle to deal with the increase of cyber threats or that it will be impossible to defend against them
  • 81% agree that their cybersecurity would be much safer if they implemented greater automation in the SOC
  • By pairing human intelligence with automated tasks and putting human-machine teaming in practice, automated programs handle basic security protocols while practitioners have their time freed up to proactively address unknown threats
  • 32% of those not investing in automation say it is due to lack of in-house skills
  • Respondents who reported greater job satisfaction in their roles considered their organisation’s SOC to be more sophisticated and automated
  • 96% of those using gamification for drills and internal hacker challenges say they have seen benefits
  • The top benefits of gamification are raised awareness and knowledge among IT staff of how breaches can occur (57%), how to avoid becoming a victim of a breach (49%) and how to best react to a breach (46%); it also enforced a team work culture necessary for quick and effective cybersecurity (43%)

Kindly find attached to this email the press release and full report. We would also connect you with Ian Yip, Chief Technology Officer, Asia Pacific, McAfee who could share more about the report and about the following:
  • How are cybercriminals leveraging AI and automation, and how can cybersecurity professionals use it to fight back?
  • What is gamification in a cybersecurity context, and how does it work?
  • How can businesses begin to incorporate automation as part of their cyberdefence strategy, and incorporate elements of gamification into their overall cybersecurity strategy?
McAfee HQ, Santa Clara, California, U.S

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